Numbers presented at an industry trade event rarely change the way you read the news. The Association of Japanese Animations' preliminary data, delivered by report editor-in-chief Masahiro Hasegawa at TIFFCOM in Tokyo on Thursday, are an exception. The headline is large enough: the global anime market reached ¥4.45 trillion (approximately US$28.2 billion) in 2025, up 15.8% from the prior year — the fastest growth rate ever recorded for the industry. But the more significant data point sits inside that figure: overseas revenue came to ¥2.54 trillion (US$16.1 billion), accounting for 57.1% of the total. For the fourth time in the industry's modern history, international consumers paid more for anime than Japanese ones did.
That ratio is not an accident of exchange rates or a pandemic-era distortion. It is the output of a structural realignment that has been building for a decade and that accelerated sharply after 2020.
What the Numbers Actually Measure
The AJA's market figure is deliberately broad. It includes television, film, home video, streaming, merchandising, music, events, concerts, overseas licensing, and related sources — essentially every yen or dollar that changes hands in connection with Japanese animation. That breadth matters when reading the growth rate, because a title that sells merchandise in Southeast Asia, streams on a European platform, and sells concert tickets in Los Angeles contributes to overseas revenue across three separate categories simultaneously. The number is not a box office figure. It is a measure of cultural saturation.
The AJA also tracks a narrower metric: revenue earned directly by animation studios, rather than by the production committees that finance most projects and hold the rights. That studio figure rose 8.4% to a record ¥505.5 billion (US$3.2 billion). A healthy number in isolation. In context, it represents roughly 11% of the total market — the fraction that actually reaches the people drawing the cels.
The production committee model, which pools funding from publishers, toy companies, streaming platforms, and broadcasters in exchange for sliced-up rights territories, is the reason that gap exists. Studios that are not members of a committee for their own shows receive a flat production fee and no downstream royalties — no streaming residuals, no licensing participation, no share of the overseas boom that is making the headline number so large. The phrase used inside the industry — "profitless boom" — has remained accurate even as the top-line figure breaks a new record every year.

The 57% That Rewrites the Power Map
Overseas revenues reached US$16.1 billion in 2025, accounting for nearly 57% of the total, while domestic revenues at US$12 billion accounted for 43%. This is not simply the international market being large. It is the international market being the market — the entity whose appetite now sets the ceiling for what the industry can earn in any given year, and whose preferences inevitably filter back into what gets greenlit, how it gets packaged, and who gets to own pieces of it.
2025 was the fourth year in which the overseas market was bigger than the domestic market, following 2020 during the COVID-19 pandemic, 2023, and 2024. The pandemic year is often treated as an asterisk — global lockdowns supercharged streaming consumption while Japanese physical retail suffered. But 2023 and 2024 proved the reversal was permanent, not a spike. And 2025 did something more: it showed both sides growing simultaneously. Hasegawa noted that 2025 broke the recent pattern of a sluggish home market sitting alongside rapid growth abroad, with both sides now growing strongly.
For context: in 2024, overseas sales grew 26% while domestic income remained essentially flat. The 2025 domestic acceleration — up 14.1% — is a meaningful development, suggesting that the international boom is not simply cannibalizing home market attention but is generating global cultural momentum that reflects back on Japanese consumption. When a title tops a streaming chart in 50 countries, its domestic theatrical release benefits from that perception. The two markets are no longer separate ecosystems.
Where the Leverage Is Moving
The structural consequence of the 57% split is about creative leverage, not just revenue share. When a majority of the money originates outside Japan, the entities best positioned to capture that money — global streaming platforms, international merchandise licensees, overseas rights holders — gain proportional influence over what gets made and how.

In 2025, Crunchyroll co-produced approximately 18% of all new TV anime released, participating in production committees primarily to lock down distribution and rights management for overseas territories. That figure alone signals that the primary international distributor of anime is now also one of its primary financiers. The implications run in both directions: more money flowing into production, but more leverage accumulating outside Japan over which projects get made and on what terms.
Hasegawa's remark at TIFFCOM was pointed: "We have reached an era where it is no longer rare to see Japanese animation top box office or streaming charts abroad." That sentence is diplomatic. What it describes is a normalization — the overseas chart-topper is no longer the exception that justifies a sequel or a licensing deal. It is the expectation around which production committees are structured from the beginning.
Overseas business made up 27.9% of studio revenue, up from 25.5% in 2024. That metric — the share of international money reaching studios directly, rather than committees — is the one worth watching year over year. Its growth suggests studios are incrementally improving their position within the committee structure, or bypassing it entirely. Hasegawa's observation that "the idea of studios holding the rights to their own works and managing them to generate revenue is growing year by year" maps onto the choices studios like MAPPA and Kyoto Animation have made to secure their own committee seats rather than operate as contractors.
The Government's Equation
Anime is part of the Japanese government's five-year action plan to double annual entertainment sales overseas from an estimated ¥10 trillion in 2028 to ¥20 trillion in 2033. Within that target, the anime sector is expected to contribute ¥6 trillion in export revenue — almost double its current level. The ambition is credible given the current growth rate. The 2025 overseas figure of ¥2.54 trillion needs to roughly double in eight years. At 17% annual growth, that happens in under five years.
But those projections assume the current structure holds. If overseas revenue is the engine and the rights to that revenue are increasingly held by international platforms and co-production entities, Japan's government target of doubling export sales may be achieved precisely as Japanese studios lose the leverage to participate meaningfully in the upside. The boom is real. Who it enriches is a different, still-open question — and one the next few years of TIFFCOM data will either sharpen or resolve.
For a parallel account of how IP leverage determines who benefits when a cultural form goes global, see our analysis of The Gundam Base Opens at Mall of America, and for the structural logic behind character IP's role in the overseas market, Chiikawa's Mermaid Island Proves Character IP Can Own a Season.